Noise Machine / Junior Year / 2019
Noise Machine was created for people who do not play instruments but want to, and are intimidated by the steep learning curve and occasionally pretentious atmosphere created by experienced musicians. The system is created around the basic elements of early electronic music, utilizing the sampling of sounds, the creation of beats, and melody making to layer on top of the percussion. Each of the products have a singular function on their own, but can be combined to be used to full effect either in a group of people or solo.
Noise Machine is an easier entry to music, created to have no “wrong” way to use it. The simple functions and interface allow and encourage experimentation from its users. Built in collaboration with Computer Science student, Daniel Piotrowski, these prototypes are functional and usable.
Representing the beat of a bass drum (one of the most sampled sounds in all of music), the icon and location indicates the action necessary to create noise with the product.
Synthesizers by definition alter sound. The icon shows a journey from the beginning of a circle to another form, representing the changing of pitch and tone possible with the synthesizer.
Taking a very familiar and common recording icon and adding a non stop circle of motion around it, the Looper icon creates a visual representation of the product’s functionality.
During prototyping, I took a different approach to each individual piece. For the drum machine, I partnered up with a knowledgeable computer science student to code a Raspberry Pi 3 B+ modified with an Arduino touch capacitive HAT that responds to the electricity in human touch and used electrical paint as the touch conductor. The synthesizer was packaged around a kit I had modified to create an extended sound. The looper was packaged around existing electronics used to create looping guitar pedals with added room for a small speaker and battery.